pett.io was my Iron Yard final project and continuing "pet project", which attempts to incorporate many of the skills I cultivated during the course of front end engineering boot camp. It can be used for personal leisure to showcase one's own pets or potentially by shelters, rescue groups, pet-sitters, or veterinarians. While it may not be "production-ready", it serves a proof-of-concept for a pet showcase site (the ultimate site, according to the splash page) that allows for photo uploads (stored in Parse cloud), photos rendered via Flickr API, and rendering of a pet profile.
I'm a longtime Durham resident, a long-ago New Jersey transplant who came down here to attend Duke University and actually stuck around, for the most part. I live near Downtown with my recently adopted pit mix Moksha, who succeeds a few recently-departed cats and dogs. For many years, I worked as an IT professional, focusing on a specific enterprise application platform, but missing the joy of pure coding and creating. In the summer of 2014, I decided to focus on web development, and I completed the intensive Iron Yard Academy boot camp for Front End Engineering. While I had been casually building web pages for nearly two decades,this immersive program helped to bring my skillset current. In my free time, I take improv classes as possible, help out animal causes, curate cheesy eighties music, and contemplate what to do about that broken bicycle in the backyard and those neglected running shoes under the bed.
Dogwoome! was a homework assignment for The Iron Yard Front End Engineering Boot Camp in Durham, NC. The gist of the task was to build a turn-based "monster mash" game. But why be so violent? Instead of attacking monsters, the players are dogs at the shelter, and their goal is to kill any doubts of would-be adopters. They'll need licks, cuddles, and even their barks to woo over the humans!